Castle Point Anime Convention

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SSB Ultimate Tournament

CPあC 2021 will be running a Super Smash Bros. Ultimate Tournament!

Sign up for the SSB Ultimate tournament at

While we encourage people to use for communication with the other players, make sure to join the Castle Point Anime discord at to communicate with TOs and see any announcements or other updates.

Our ruleset is largely based on the ruleset used by Collision Series Online events. Please review them so you understand the tournament procedure.


Tournament Information

  • SSBU Tournament Date: Saturday, May 1, 2021
  • SSBU Tournament Times: 5:00 PM EDT to 8:00 PM EDT
  • SSBU Tournament Sign-Up Opens: Saturday, April 17, 2021 @ 12:00 PM EDT
  • SSBU Tournament Sign-Up Closes: Saturday, May 1, 2021 @ 4:00 PM EDT
  • Max Participant Count: 16
  • Prizes:
    • 1st Place: $10 + $5 Nintendo eShop Gift Card [Digital Code]
    • 2nd Place: $10 Nintendo eShop Gift Card [Digital Code]
    • 3rd Place: $5 Nintendo eShop Gift Card [Digital Code]



Tournament Rules

1.1. Set Length All tournament sets will be a best-of-3 games, until Top 3 at which point tournament sets will be best-of-5 games. Rules below do not change between these two set formats. Entrants are able to enter from North America and Canada only.

1.2. Set Procedure

  1. Players select their characters. Either player may elect to do Double Blind Character Selection (see section 1.4)
  2. Use Starter Stage Striking to determine the first stage
  3. The players play the first game of the set
  4. Winning player of the preceding game bans 2 stages (see 2.3.2). The losing player of the preceding game picks a stage for the next game, adhering to Stage Clause (see 2.3.3) and bans.
  5. The winning player of the preceding game must announce their character selection for the next game.
  6. The losing player of the preceding game must announce their character selection for the next game.
  7. The next game is played.
  8. Repeat Steps 4 through 8 for all subsequent games until the set is complete.

1.3. Stage Agreement Clause Players may select any LEGAL stage if they both agree on it. Players may not play on illegal stages or change the length/terms of a set. If this is violated, both players will be subject to complete disqualification from the event.

1.4. Double Blind Character Selection Either player may request that a double blind selection occur. In this situation, players announce their character selection through their reporting page, then execute in the game.

1.5. Stage Striking Player One is determined by Stages are stuck in a P1-P2-P2-P1 order.

1.6. Pausing and the Home Button Pause setting is to be set to off. If it is not and a pause happens, the player who pauses takes a loss for that game.

1.7. Self-Destruct Moves If a game ends with a self-destruct move, the results screen will determine the winner. If a sudden death occurs, a standard sudden death play-off game applies (see 1.9).

1.8. Sudden Death If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the game ends. If both players are tied in stocks, the player with the lower percentage is the winner. In the event of a percentage tie, or a game in which both players lose their last stock simultaneously, a 1-stock tiebreaker will be played with a 3-minute time limit. The results of an in-game 300% Sudden Death do not count. If Sudden Death occurs in a Sudden Death game, this process is repeated..

1.9. Alting You will be immediately disqualified from the tournament if you are found using an alternate tag/tags and/or hide your identity to manipulate the bracket/seeding. This includes multiple registrations to the same event. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

1.10. Character Color/Team Color Selection If there is a dispute in character colors or team colors (e.g. both players want to use green Fox), Player One on gets first pick.

1.11. Tardiness Anyone who is not present for their set by 10 minutes past the scheduled start time is subject to a total disqualification from the event.

1.12. Collusion Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

1.13. Misinterpretation/Misconfiguration Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings, excluding player-specific settings. Game settings should be configured according to section 2.1. It is the players’ responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement, and the outcome of a game or set will not be changed after the fact unless under extreme circumstances, judgment is reserved for tournament staff. In the event players begin a game with misconfigured player-specific controls (controller settings, etc.), players may not back out of a game to correct their settings once ten seconds have passed. After this time limit has passed, players must use their misconfigured settings, subject to tournament staff discretion.

1.14. Final Rulings If any unforeseen situations occur, judgment of tournament staff is final. Rules may be altered between phases of a tournament in the best interests of the event. (Example: A game-breaking glitch is discovered on a stage mid-tournament that could be exploited. The stage may need to be removed from legal play for the remainder of the event.)

Game Rules


Starter Stages
  • Battlefield*
  • Final Destination*
  • Small Battlefield
  • Pokémon Stadium 2
  • Smashville

*The only acceptable alternative forms of Battlefield and Final Destination (chosen through the Omega/BF Form option on stage select) are versions of the 8 stage choices above.

Counterpick Stages
  • Town & City

2.1. Game Settings

  • Stock and time are set to 3 stock and 7 minutes for Singles and Doubles
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Stage Selection: Anyone
  • Items: Off and None
  • First to: 1 Win
  • Stage Morph: Off
  • Stage Hazards: Off
  • Team Attack: On
  • Launch Rate: 1.0x
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • % Show Damage: Yes
  • Custom Balance: Off
  • Echo Fighters: Separate
  • Radar: Big
  • Teammate Highlight: On
  • Mii Fighters: All moveset combinations are legal

2.2. Additional Rules

2.3.1. Starter Stage Striking See section 1.5 for details on choosing who strikes first. Players may strike from the legal stages (each person strikes stages in a P1-P2-P2-P1 format) to determine the starting stage for the first game. If Battlefield or Final Destination is chosen, either player may require that it be played on an acceptable alternative form. If there is a dispute about what form to play it on, you must select the default version of the stage.

2.3.2. Counterpick Stage Banning After each game of the set, before counter-picking, the player who won the previous game may ban two stages from the full stage list. These bans do not persist throughout the set. The loser of the previous game then chooses from the remaining stages. If Final Destination or Battlefield is chosen as a counterpick, a variant may be chosen by the loser of the previous game, following the list of banned variants listed in 2.1.

2.3.3. Glitch Clause If anything occurs within any game that results in unforeseen consequences (e.g. characters become invisible, sudden teleportation occurs, characters become affixed to other bodies, etc.), gameplay should continue uninterrupted unless the change renders the game unplayable for one or more players. In this situation, players should inform tournament staff for resolution.

2.3.4. Mii Fighter Clause Mii Fighters must use their default costumes (though players may select any color for their Mii in accordance 1.10) and must use a Guest Mii. Any player who intends to use a Mii during a set must declare they are creating Mii Fighters before the set. Mii Fighters should be named after the combination of special moves chosen, listed in the format “XXXX.” Any combination of moves may be used, but any movesets that any player may want to use during a set must be created before the set begins, and revealed to the opponent.

2.3.5. Patch We will use whatever patch is currently live. Players are assumed to have all patching completed before their first set.

2.3.6. Ethernet (Lan) Adapter Rules You NEED to have an ethernet (lan) adapter to enter the event. As long as you meet the minimum threshold for our lag testing (if required), you will be able to participate in this event.

2.3.7. Lag Checking Lag Checks will be allowed after the first game of the set, but before the final game of the set. If a Lag Check is requested after a set has concluded, the result of the set will still stand.

2.3.8. Colorblind Clause Players may request that their opponent change colors to accommodate colorblindedness, or if their color is indistinguishable from either the other team color or the stage background. This request must be made before the first game of the set.

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